Worked in Mars Horizon 2 Auroch, as the key UX of the project, organizing and helping other Junior and Mid UX/UI Designers, Usability Tests, Wireframes and Interface for screens, preparing and running learning processes to other team members about to spread knowledge.
Worked in classic games, user testing, user interfacing, ux animations, data analysis, etc. Games: Spades, Dominoes, Buraco, Euchre, others.
Worked in the game’s campaigns, videos, banners, landing pages, social campaigns, etc.
Worked in educational games, importing and preparing assets, social campaigns and institutional design.
College specialized in practical studies with projects every semester.
Course specialized in creative and technical studies. And has the startup Nucleo that work real projects with the formed students.
5+ years working with games visuals, HUDs, buttons, coach marks, etc.
3+ years working end-to-end to deliver the best game experiences for users.
Mainly micro interactions and behaviours to help games to be more intuitives. Spritesheets, Spine, After Effects, Unity Animator, etc.
Over than 6 years working on transform ideas in logos.
10 years working in Graphic Design since working in the Nucleo startup. Logos & Brand Books
9 years working on social and campaign marketing. Campaign of games, social campaign, etc.
Sketch, Figma, Invision, macro and micro visions of features, improvements of UI, etc.
Unity UI, animations directly in unity, config assets in unity, importing screens, buttons, etc directly unity.
Recruit users, contact users to understand behaviours, Proto.io, Playtest Cloud, Unity, Lookback, UsabilityHub.
Confluence or others tools to documentate every process and results.